﻿package com.foggo.framework {		public class FrameWorkStates {				public function FrameWorkStates():void {					private static const STATE_SYSTEM_WAIT_FOR_CLOSE:int = 0;		private static const STATE_SYSTEM_TITLE:int = 1;		private static const STATE_SYSTEM_INSTRUCTIONS:int = 2;		private static const STATE_SYSTEM_NEW_GAME:int = 3;		private static const STATE_SYSTEM_GAME_OVER:int = 4;		private static const STATE_SYSTEM_NEW_LEVEL:int = 5;		private static const STATE_SYSTEM_LEVEL_IN:int = 6;		private static const STATE_SYSTEM_GAME_PLAY:int = 7;		private static const STATE_SYSTEM_LEVEL_OUT:int = 8;		private static const STATE_SYSTEM_WAIT:int = 9;		}	}}